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AI Insights · Timothy · July 2022

Top 5 Ultracasual Games on iOS in the US: Q2 2022

Discover the performance trends of the top 5 ultracasual games on iOS in the United States during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in the US: Q2 2022

The performance of the top 5 ultracasual games on iOS in the United States during Q2 2022 showcased interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at how these games fared over the quarter.

Fill The Fridge! from Rollic Games saw a notable fluctuation in weekly revenue, peaking at approximately $14K at the end of March and then experiencing a decline before rebounding to around $12K in early June. Weekly downloads followed a similar pattern, starting at 302K in late March, dipping to 127K in early May, and then climbing back to 347K by early June. Active users mirrored these trends, with a high of 749K in early June after a dip to 403K in early May.

Goo: Slime simulator, ASMR by Exomind LTD experienced a steady decline in both weekly revenue and downloads. Revenue dropped from nearly $7K in late March to about $1.7K by the end of June. Downloads significantly decreased from 3.1K to just 54 over the same period. Active users also showed a gradual decline from 28.8K in late March to 18.5K by the end of June.

Diamond Painting ASMR Coloring by Crazy Labs maintained a relatively stable weekly revenue of around $2K throughout the quarter. Downloads saw a significant boost, particularly at the end of May with 45K, and reached a peak of 51K in early June before settling at 17K by the end of the month. Active users increased notably from 55K in late March to 98K in early June, before dropping to 50K by the end of June.

Slime it: Slime Game Simulator from Slime4Fun had a consistent decline in revenue, starting at nearly $7K in late March and dropping to about $1.3K by the end of June. Downloads were minimal, peaking at 137 in the last week of June. Active users remained relatively stable, hovering around 27K to 32K throughout the quarter.

Draw it by Kwalee Ltd saw a varied performance with weekly revenue starting at just over $1K in late March, peaking slightly at $1.7K in late April, and then steadily declining to $587 by the end of June. Downloads fluctuated, with a peak of 81K in early April and a gradual decrease to 44K by the end of June. Active users showed a similar trend, starting at 114K in late March, peaking at 162K in early April, and then declining to around 109K by the end of June.

More insights and detailed analytics can be found on Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022